Contents of poster by Quinn O'Connell and Michael Konstansky

Taking a deep dive look into video games and other media to see how horror utilizes interaction. Then innovating on these tools used to further the medium. We find video games to be a medium that people don’t fully explore. Horror utilizes interaction in some of the most interesting ways. Analyzing the moments and elements that build-up to what would be the moment of terror, in horror games. Our audience are game designers, developers, and fans of horror games. To help horror game developers create more innovative and engaging experiences for their audiences, by helping educate them on the different elements of horror games and how to use video games as a fully interactive media. Though the documentation of case studies, interviews, advising developers, and user testing we created a video lecture series, on how to more effectively make inter-active horror experiences.

Project Trailer

Simple Gameplay Loop

Simple Combat Loop

The Concept of How you have to give up your sight to reload and use your UI

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